Same tool treatment (inline trace), different approaches to reasoning labels and content styling. Click tools and sub-calls to expand.
Variation A
Labeled Reasoning
Explicit "REASONING" label in violet. Content is plain text, no decoration. The label makes reasoning instantly identifiable but adds visual noise.
Reasoning
I need to analyze the existing hero section and closing sections to understand the design system before making changes...
I need to analyze the existing hero section, interactive components, and closing sections to understand the current design system before making changes.
The card-depth refinements use CSS custom properties for layering. I should place my overrides after the existing surface styles to maintain specificity without !important.
Reading the current hero section layout and responsive rules to understand the design constraints.
Now that I have the files, I need to patch surgically instead of blindly rewriting. The surface styles use a 3-layer depth system...
Now that I have the files, I need to patch the hero, interactive, universal-love, and closing sections surgically instead of blindly rewriting.
The existing surface styles use a 3-layer depth system with CSS custom properties. The chamber treatment should introduce a --surface-0 for the hero backdrop, creating a recessed effect.
Copying the candidate deliverable and locating the sections that need structural refinement.
No "REASONING" label — just italic muted text with a chevron (reads as thought naturally). Content gets a subtle left accent bar for visual anchoring.
I need to analyze the existing hero section and closing sections to understand the design system before making changes...
I need to analyze the existing hero section, interactive components, and closing sections to understand the current design system before making changes.
The card-depth refinements use CSS custom properties for layering. I should place my overrides after the existing surface styles to maintain specificity without !important.
Reading the current hero section layout and responsive rules to understand the design constraints.
Now that I have the files, I need to patch surgically instead of blindly rewriting. The surface styles use a 3-layer depth system...
Now that I have the files, I need to patch the hero, interactive, universal-love, and closing sections surgically instead of blindly rewriting.
The existing surface styles use a 3-layer depth system with CSS custom properties. The chamber treatment should introduce a --surface-0 for the hero backdrop, creating a recessed effect.
Copying the candidate deliverable and locating the sections that need structural refinement.
Reasoning fades to near-invisible inline text (very low opacity). Content type is slightly larger with more presence. Maximum narrative dominance — reasoning is a whisper.
I need to analyze the existing hero section and closing sections to understand the design system before making changes...
I need to analyze the existing hero section, interactive components, and closing sections to understand the current design system before making changes.
The card-depth refinements use CSS custom properties for layering. I should place my overrides after the existing surface styles to maintain specificity without !important.
Reading the current hero section layout and responsive rules to understand the design constraints.
Now that I have the files, I need to patch surgically instead of blindly rewriting...
Now that I have the files, I need to patch the hero, interactive, universal-love, and closing sections surgically instead of blindly rewriting.
The existing surface styles use a 3-layer depth system with CSS custom properties. The chamber treatment should introduce a --surface-0 for the hero backdrop, creating a recessed effect.
Copying the candidate deliverable and locating the sections that need structural refinement.